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-SILENT HILL UNIVERSE NEWS-

(SHU) Silent Hill Rebirth - Available to download now!                    (IMDB) Silent Hill: Revelation 3D - In theaters now
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  • ---Silent Hill Rebirth---

Silent Hill Rebirth

Silent Hill Rebirth is a free-to-download fan-made homage video game project, inspired by the whole Silent Hill saga created by Konami.

Original work by contributors from all around the world includes: Story, characters, monsters, scenarios, events, puzzles, plot analysis and soundtracks.

Developed by Synergy Creations in conjunction with Silent Hill Universe, using Ruby programming language under the RPG Maker XP engine.

Demo Version 1.0 available to download since December 26th, 2012! Check the Download section below.
A little bit over 20.000 downloads have taken place from 108 countries worldwide since then.

For more information regarding the outcome of this project please refer to the last section of this page.
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Developed by:
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Director´s words.

One of my life's many dreams is to make a video game, I've just had this dream as early as I was 10 but I've never had the tools until now. It all seemed lost for years when all I did was talking to other people about my idea and get dismissed and underrated, even in the early stages of its development. But now, I feel I'm closer to achieve this dream and I've definitely put a lot of effort into making it a reality.

The most important step I gave was to communicate my idea and ask for help to the whole world and not just to a bunch of people who used to be "my whole world". Now, with the collaboration of many talented people around the globe, of way more quality and passion that I would have ever thought, I'm one step closer to that goal.

Let's work together and we will all achieve some of our most defiant dreams and goals which will be reflected in the different areas of this project's development, so the things we do best and try to improve day by day will be immortalized if we all manage to work united as a group. This existence we have got is right now and just one. Let's not hear to losers in life who want to drag us into their reality and wastefulness, whatever the ideas they represent; let's hear to our hearts, dreams and passions instead, and we will have nothing to regret before our last breaths.


Let's give our best day by day while we are still on this plane of reality... we'll see after that.                                                                                    
_José "JAG_TxelUM" Guzmán


Project History.

Some years ago, in 2008, I wondered how a Silent Hill fan made video game would look like. After some Photoshop on one of my friends who offered himself as the main character and Ruby scripting on the RPG Maker XP engine to make him move around, interact with objects and light on/off his flashlight, I had something going on there.

The project was dead for almost two years but in later 2010 I decided to make it rebirth, completely remaking it from the ground. The game's going to be developed in 2D, with graphics in 3D and the feeling of the old Silent Hill games because I loved Team Silent's first games and I'm kind of annoyed with the recent entries in the franchise.



Project Current Background.

As of 2012, we're working with many people around the globe to make Silent Hill Rebirth a reality (People from Australia, Bolivia, USA, Mexico, Brazil, France, Poland, Germany, Greece, Italy and The United Kingdom are tirelessly helping). Our work is becoming very well known amongst Silent Hill fans all around the world that they have affectionately nicknamed us the "Fan Team Silent". (We've got story/scenario writers, musicians, character/monster designers and programmers).


After many months of work, the playable demo was finally released on December 26th, after a last minute bug fix. A little bit over 20 thousand downloads have taken place since then.


Requirements.

I currently need help with (in priority order):
---Last updated on Nov 30th, 2012---

*We are no longer accepting submissions of any kind, thank you for understanding.



Project Forum.

Silent Hill Universe Forum


Screenshots.
As of July 2nd, 2008:
As of January 31st, 2011:
As of June 23rd, 2011:
_As of October 26th, 2012:
*all pictures above depict work in progress


Downloads.

All downloads related to the Silent Hill Rebirth project can be found here:

Silent Hill Rebirth - The video game
(Silent Hill Universe's video game project developed by Silent Hill fans all around the world)


Silent Hill Rebirth (Demo Version 1.0)
Operating Systems:
Windows XP, Windows 2000, Windows Vista, Windows 7 32-bit
(Not compatible with Windows 7 64-bit)
[Download from Dropbox]
(you'll need Winrar to uncompress)

Click here to download
__(Don't forget to read the "README" file that comes within the package to avoid installation issues)
(For further help refer to the Troubleshooting Section at the bottom of this page)
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The Silent Hill Rebirth Original Soundtrack
(featuring the work of musicians from The Industrialism who contributed exclusively to the project and influenced on its development)


Silent Hill Rebirth Original Soundtrack (Remastered Version)
[Click the link above to download]
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Silent Hill Rebirth Soundtrack Selections
(featuring musicians from around the world whose work contribution made it into the game)


"Tibor" - Silentsphere Studios Site

Evan "Moxie" Kitchener - BandCamp Site

Evan "Moxie" Kitchener - Wikipedia Site


Anna Maria "DarkAyo" Stanik - YouTube Channel

Eddy "Zolidus" Gustavsson - YouTube Channel

Jenny "SailorCheryl" Müller - YouTube Channel

Charles "Image" Hoffman - SoundCloud Site

Jesse "Rahmemhotep_Kephkirik" Jones - NewGrounds Site


Trent Saunders - SoundCloud Site

[Click the links above to listen/download]
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Silent Hill Rebirth Plot Analysis & Artwork Book
(featuring the plot analysis of the whole symbolism involved within the game, as well as hidden details information, easter-eggs guide, developers comments/notes and more. It also contains the artwork of the many artists around the globe whose contribution made it into the final game)


The Silent Hill Rebirth Plot Analysis and Original Artwork Compilation
[Coming Soon]
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Otherworld Prison oil painting by: Franklin "Frank" Chire
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Pamela 3D drawing sketch by: Mariana "LuotkaSnih" Romero
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Suffering Statue collage and render by: José "JAG_TxelUM" Guzmán


Credits.


_DIRECTOR, LEAD DESIGNER AND
CHIEF PROGRAMMER
José 'JAG_TxelUM' Guzmán

CHIEF COORDINATOR AND PLANNER
Tom 'MetalManS72' Nielsen

PROJECT LOGISTICS
Basile 'Evoripclaw' Lebret
José 'JAG_TxelUM' Guzmán

ORIGINAL STORY
José 'JAG_TxelUM' Guzmán
Gary 'SpardaZero' Patiño
Minoan Ferret

SCRIPT AND SCENARIO LEAD WRITERS
Mariana 'LuotkaSnih' Romero
Tom 'MetalManS72' Nielsen
Basile 'Evoripclaw' Lebret
Alexa 'SHF' Vitali

CHARACTER ARTWORK SENIOR ARTIST
AND DESIGNER
Mariana 'LuotkaSnih' Romero

MONSTER ARTWORK LEAD ARTIST
Nick 'NikkDragon' Perry

CHARACTER & MONSTER 3D DESIGN
AND ANIMATION
José 'JAG_TxelUM' Guzmán

BACKGROUND & SCENERY

CONCEPT ARTISTS
José 'JAG_TxelUM' Guzmán
Charlie 'TheGentleman' Hoar
Franklin 'Frank' Chire

PUZZLE EVENT DESIGNERS
Mariana 'LuotkaSnih' Romero
Tom 'MetalManS72' Nielsen
José 'JAG_TxelUM' Guzmán

AMBIENCE AND SOUNDS LEAD ARTISTS
Evan 'Moxie' Kitchener
José 'JAG_TxelUM' Guzmán

ORIGINAL SILENT HILL MUSIC COVERS
Anna Maria 'DarkAyo' Stanik (Voice)
Jenny 'SailorCheryl' Müller (Voice)
Eddy 'Zolidus' Gustavsson (Music)

ORIGINAL SOUNDTRACK

THE INDUSTRIALISM:
Cesar 'M1A1' Alexandre
Heather 'Analogue_911shit' Morris
Willian 'drone_head_s' Ragdoll
Alessandro 'yerzmy_yerzey' Cortini
Thomas 'loosehead' Richard
Paulo 'theluckest13ever' McCarthy
Marcos 'The_Giraffe' Greenwood

SOUNDTRACK SELECTIONS

SILENT HILL ORIGINAL MUSIC:
Akira Yamaoka
Mary Elizabeth McGlynn
Joe Romersa

MOXIE MUSIC:
Evan 'Moxie' Kitchener

SILENTSPHERE STUDIOS:
Tibor a.k.a. Homie

CHARLOTTE SINNER:
Trent Saunders

KALEA RUST:
Vladimir 'Asphix' Antipov
David 'Daiwild Rush' Vardanyan

INDEPENDANT MUSICIANS:
Jesse 'Rahmemhote​p_Kephkirik' Jones
Charles 'Image' Hoffman
'Trauma'
Andi 'ww_andi' Richey
Nick 'Gostone' Moustopoulos

STUDIO ALBUMS

BROKEN NOTES (2003)

Jason Gervais
Samantha Dean
John Anthony Mathewson


BROKEN NOTES MELANCHOLY (2005)
Jason Gervais
Samantha Dean
John Anthony Mathewson

Christopher So
Christophe Frutuoso
Derrick Koo
Sunburst

MUSIC FROM THE LOST DAYS (2012)
Michael Berto

Whitney Chavis
Evan 'Moxie' Kitchener

Vincent Adinolfi
Hoso

SMSHFRC
The Bubblejam Syndrome

Adam Zavalney
Juan A. Palacios Palomares

Tapeworn
çael

JDWasabi
David Gravagno

teig
Marty Evans

Taylor the Impaler
Disguised

Claymore
Avie Shades

Paws Menu
Vennyr

Soundboy
Aaron S. Gonzales

Gabriel Neely
Rhianna Eversley

Curran Brown
Graham Fukuyama

Placid Type
Alexander Rosetti

ENGINE SCRIPTERS

JAG_TxelUM

DerVVulfman
SephirothSpawn

Draycos Goldaryn
Genzai Kawakami

Moghunter
Near Fantastica

Jimme Reashu
Rise Field

Sarkilas
MGCaladtogel

Sasuke89
Rataime

Arevulopapo
Aleworks

Dargor
Momo

Claimh
Juna

Boushy
JmsPlDnl

Nick
Hay'Stings

Trickster
Vgvgf

XMS
Wachunga

Prexus
Der Drake

Sandgolem
Tibuda

Alexanderpas
AJ

Mr. Mo
SDK Team

Soundspawn
Enterbrain, INC.

BETA TESTERS
Harold 'DHabits' Solares
Alan 'OsoTranceAddict' San Martin
Ronald 'Degeimos' Vergara

PROMOTING WEBSITES

SILENT HILL HISTORICAL SOCIETY
silenthillhistoricalsociety.com

SILENT HILL HEAVEN
silenthillheaven.com

SILENT HILL COMMUNITY
silenthillcommunity.com

SILENT HILL HEAVEN FORUM
silenthillforum.com

HALO OF THE SUN
haloofthesun.hoek.pl

SILENT HILL DARKNESS TOWN
silenthill.wen.ru

CZECH SILENT HILL HEAVEN
silent-hill.cz

SILENT HILL UNIVERSE
silenthilluniverse.weebly.com

SPECIAL THANKS TO


Robert 'JerichoDread' Tirotta
Giovanni Daniel
Vitor 'Yojimboflamel' Andrade

Michael Jerry
Ian 'Ritsuka95' Miller

Pedro Carvalho
'DjDecks2'

Dallas Wall
'VT_Alessa'

Marlon Dannert

VERY SPECIAL THANKS TO


The Silent Hill Rebirth Forum developers,
for trusting and believing that this project could
become a reality, even in those tough moments in
which it seemed to go nowhere. Our endless patience
and dedication made this a reality my people.

Our families and friends,
for their patience, feedback and support.

Tom Nielsen,
for being my strong right hand and overall main
coordinator all this time.

Mariana Romero,
for her stylish, outstanding and mind-blowing Silent
Hill character designs.

Anna Stanik,
for her passionate, energetic and inspiring Silent Hill
songs performance.

Basile Lebret,
for his refreshing ideas which brought renewed energy
to the project.

Rosseter,
for pointing me out the in-game Silent Hill font type.

DerVVulfman,
for his amazing and very helpful RMXP compilations
of literally hundreds and hundreds of scripts.

Jesse Jones, Tom Nielsen and Mariana Romero,
for being the first real and good-hearted supporters
to the project.

All the websites that gladly helped me promoting the
project, definitely some of the coolest online Silent Hill
communities ever.

The Silent Hill and RPG Maker communities all
around the world, for their tireless, selfless and
enthusiastic support.

DEDICATED TO THE MEMORY OF
Andrés Guzmán (1916 - 2009) R.I.P. Abuelito querido

Endings and Extras.

_Just finished the demo and were left with a "I want more" taste? Relax, the demo is far from being over.

*SPOILER ALERT*
We strongly recommend reading this section only after having finished the demo at least once.


ENDINGS.

Ending #1 (Temptations)

Getting this one is easy. Just finish the demo normally, without inspecting Joanne’s portrait many times
and without picking the "Silver Coins" up.

_Ending #2 (Endless paradise)

Pick up the "Silver coins" that are within the book in the shelf at Brookhaven's Examination Room. Finish the demo with the Silver coins in your Item inventory.
_Ending #3 (Revelations)

This one's a little harder to get. You need to inspect Joanne's portrait (the one within her room) several times. It doesn’t matter if the lights are on or off. Finish the demo afterwards.
_Ending #4 (Rebirth)

This one is definitely the hardest one to get, and involves two steps.

Step 1. In the intro sequence, as you see Jacob sitting on top of his bed, and right after he says "Is my pain of amusement to you?" there is an interval in which the game prompts you to "press C" to continue. You need to wait around 90 seconds in this point, and then press C and start playing your game normally.
_Step2. Periodically check the "Photo" (which is the item you start the game with) throughout the game.
_Having followed these two steps, just finish the demo.



Ending #5 (UFO)

You will need the Blue Pendant and use it in three specific locations to get this one.


To get the Blue Pendant go to the Living Room in Jacob's house and inspect behind the sofa by the big old clock, exactly where the message "Nothing is here" is displayed. You need to inspect it 9 times... until something actually appears.
Once the Blue Pendant is in your inventory, you'll need to use it at these three locations (in order):

1) At the Living Room, right after the lights turn off.
2) At Jacob's house main entrance door, after you've unlocked the safe.
3) At Carroll st., right after you get out of Brookhaven Hospital.
_
EXTRAS.

Sound test.


You’ll gain access to the sound test and an extra scene after you get the Ending #5 (UFO).


Game developers.

To see the pictures of some of the game's developers and contributors you'll first need to get the Blue Pendant, after that, try these combinations within the safe:

2-2-6
6-0-1
6-1-6
1-2-2
1-2-5

4-0-7
1-0-8


Do these combinations have anything to do with the developers' birthday dates?



Robbie the Rabbit easter-eggs.

There are many Robbie the Rabbit dolls at display within Silent Hill Rebirth.


Silent Hill 2 item cameo.

Inspect the hand washer within Brookhaven's Visiting Room several times.

Director's Final Words.

After deciding to keep pushing my idea as far as I could I was never fully aware of all the challenges and stages I had to get through in order to accomplish this personal goal. It's been quite a ride indeed, from the moment I foresaw this in my mind, to the moment I was personally play-testing the final version. There are no words to describe the countless nights reading tutorials, or programming my own scripts, or designing my own artwork, or fixing those annoying bugs, or talking to people all around the world to bring ideas and energy to the project, or going to sleep with just a clue on what to do next and then waking up perfectly knowing all the steps to be followed next.

My primary objective was to turn this:
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Into this:

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_
And although the demo itself is no big deal for today's standards, I had to sacrifice many personal things to accomplish it, but if life has taught me something is to follow my own path and never look back, because it's always easier to follow someone else's. And when your eyes are finally the silent witnesses of all those people from all those different countries, cultures and dogmas, united under the one single chorus you are the main composer of, it feels unfathomable, almost magical, especially after they congratulate you in their own language and words for all that hard work you've put into the dream you were at some point the only faithful believer of. Will I continue Rebirth's development? Probably the game's battle system as well as fixing many bugs and adding some more secret stuff that I couldn't because of time, will be added in a future update, that depends of course, of my schedule.

Time... my eternal enemy. I've always felt that for every single hour I live, I need like 2 or 3 hours to do everything I would like to do during that moment throughout the day.

I may return to work on this project someday... hopefully somebody at Konami might want some ideas for the next installment in their beloved saga... and given the fact that a lot of people liked this project to the point of comparing it and putting it above the official entries means that we have something going on here. Only time will tell I guess :)

Troubleshoothing.

_Q. The demo won't run on my Windows 7 OS.
A. The demo is fully compatible with all Windows XP, Windows 2000, Windows Vista and Windows 7 32-bit platforms. The demo is not compatible with most Windows 7 64-bit platforms.


Q. The game crashes at the title screen.
A. If you are a Windows 2000, Windows Vista or Windows 7 32-bit user, execute the game's main executable as Administrator.

(ex: Right click -> Run as administrator)

Q. The game keeps crashing at the title screen.
A. Try to manually copy/install this file
in your system's "Fonts" folder.
(ex: C:\WINDOWS\Fonts)


To avoid further installation issues, please read the "README" text file that comes within the downloaded package.

_Feedback.

Any comments, critics or suggestions?
Feel free to write them down.

Thank you, your message has been sent
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Outcome.

You can send Whitney from Silent Hill Historical Society all your questions regarding Silent Hill Rebirth for them to be answered on my interview this Saturday HERE. Have a nice day people ^^


©2003-2013 Synergy Creations.
Silent Hill Universe is a free production. It has no direct affiliation with Silent Hill and/or Konami Trademarks.
Silent Hill is a trademark of Konami Corporation.
Web design: Jose Andres Guzman


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